Gods and Greater Beings

Queen Concordia; Exarch of Harmony.
She came into being during the first major clash of the forces of Law and Chaos. When the forces met, a note rang out. It was a harmony so pure that the sheer beauty of it brought a halt to both forces. Thus, Concordia was born. Queen of the gods, the fulcrum on which all is balanced, she is tasked with keeping her brother imprisoned. She is a skilled negotiator and will always remain neutral. Her power flows into the world like water, reaching everywhere.

Gan-bo; God of Madness and Corruption.
Older twin brother to Concordia. In the moment before the forces of Law and Chaos clashed, there was a silence, a howling void, so terrible and powerful that it brought life to a new god. He is the dark mirror of harmony. Where Concordia is the fulcrum of balance for the world, Gan-Bo is the random force that destabilises. He is not evil; evil seeks to reshape the world in its own image, Gan-Bo seeks only the void for all things, absolute oblivion. His influence is felt as corruption, things breaking down and being simply wrong, and passing from the world and being utterly forgotten. Perhaps Gan-bo is the stronger sibling, as his influence has never been fully sealed away, and one day the world will fall into his embrace and never have been. Proof of this is that Gan-Bo is known at all. Fingertips brush the surface of the minds of prophets, heroes and the mad, showing them what awaits beyond the world and the fate of everything. Currently imprisoned in the Roho Alma

Time; God of Death and the Passing of Time.
A gentle and flexible God who withholds judgement of all living things that must inevitably pass into his care. Husband of Aoife and Father to Luck. His relationship with his wife is difficult, simply because of what they are. Some people say that he is jealous of her power, which is why he ends all her creation. In truth, he lovingly keeps everything she sends him. He adores his daughter, though she causes him headaches with her unpredictable nature.

Aoife; Goddess of Life.
Where she goes, life springs anew. It grows with wild and reckless abandon, unheeding of the where or when. If unchecked, all living things will eventually throttle itself by bleeding their environment dry of sustenance. Regardless of this, she is popular and often associated with Joy. Aoife is the Wife of Time and Mother to Luck. Her relationship with her Husband is difficult. She loves him dearly, but knows that she cannot get too close for his presence would extinguish her. Instead, she has resolved that she will forever send him her creations as a sign of her love for him, knowing he will treasure them always. Her daughter is her pride and joy, and Luck’s antics provide Aoife with a great source of amusement.

Luck; Goddess of Possibility.
Daughter of Aoife and Time, her very creation was a matter of luck. Since her parents cannot come to close enough to each other to conceive a child naturally, her birth was a shock to everyone. When Aoife and Time decided to defy the odds, and get married, something was set into motion. The moment they exchanged their vows and bound themselves to one another, there was a blinding flash of light. When everyone regained their sight, they witnessed the beginning of a child whose existence was as improbable as Life and Death being married. Luck is prone to help either side of the factions, not favouring one over the other. She’s generally regarded as untrustworthy and fickle, since one can lose her blessing as quickly as they gained it.

Trouble; Deceit, Mischief, Theft, Trouble, Undeath.
A short man, usually seen wearing a half-length brown coat and a big smile. There are a thousand stories about where he came from, most of which are told by Trouble, but they all agree on one thing: He stole divinity from another god, possibly killing them in the process. All who meet him agree: He is well named, and they wish they had not crossed his path.

The Red Knight; God of Honour, Nobility, Passion, Ambition and Combat.
Values valour and honour in combat. Those who follow him believe that there is no greater glory than to fall honourably in combat, and trials by combat are used to prove oneself in many different settings. He despises dishonourable fighters and is disgusted by Trouble for instigating this. His dedication to combat has stained him red with the blood of millions; he strives to be better, but bloody war will always draw his attention. Others say he is instead surrounded by the ruddy light of passion. Perhaps both.

The Muses; Arts and Inspiration.
Shrouded in secrecy, they generally move invisibly unless they are required to show themselves. Nobody knows what they look like for they are always hidden underneath the hood of a cloak. Because of this, the exact number of Muses is unknown. They give blessings across all disciplines of the Arts, and any artist favoured by them will achieve great things indeed.

Taltufa; Deity of Suns and the Stars.
A very popular deity who enjoys bringing light to the world. They closely govern the rotation of planets to ensure that their days and nights are well structured. The same goes for the positioning of the stars. This is so important to them that any delay or change annoys them greatly. Often found quarrelling with Time because of him extinguishing stars.

Weej; Godess of Travellers.
No path is ever truly the same twice in a row. What holds true for one, does not for the other. Weej encourages explorers to go where nobody has gone before. She tries to guide them safely but believes that there is no greater reward than a destination reached through tribulation. She is also the patron of the postal officials who bravely travel the world to created bridges of communication. Most roads of even meagre importance will have a small shrine to Weej along the way, and any inn or boarding house will bear her sign at the very least.

Amansi; Deity of Water and Transformation.
A water nymph who played a vital role in the capture of Gan-Bo. As a reward, Concordia granted them the power and status of a deity. Amansi is generally laid back but has a temper that can flare suddenly and without warning, causing floods and heavy rainfalls. A long time ago, an alchemist in Certa claimed he was more powerful than Amansi and that he could create water anywhere and at anytime without their help. This angered Amansi so greatly that they caused a never-ending drought in Certa, turning the country into a desert, leaving only a handful of oasis and wells throughout the country. As an extra punishment, Amansi left the lake created by the Alchemist behind, but turned the water into sulphur, making it deadly instead. They were annoyed by Aiban taking pity on the Certians but provided no further interference. Because water is transformative, Amansi is the patron of shape-changers and actors.

Aiban; God of Healing, Mind Manipulation, Poison and Narcotics.
Revered for gifting the knowledge of the healing arts to the inhabitants Erraldoi. Those who practice his crafts pledge their allegiance to him, and he encourages further study and discovery. When Amansi punished the Certians, Aiban took pity on them and gifted them with a great talent for healing, potions, and poisons. He is the patron of both panacea and poison, as too much cure can still kill.

Sudca; Judge and Guardian of Souls.
Working closely with Time and his reapers, Sudca collects the souls of the deceased and will pass judgement on the weight of the lives they have left behind. After judgement, they send the souls on their way to their proper places. Sudca disapproves of the undead and will encourage the eradication of them. All souls should be judged as this is the natural order of things, and the undead break the rules with their very existence. Their creation requires energy syphoned from Leth, and Sudca takes this as a personal insult as none but the dead, the Sowers, and They should have access to this plane.

Reapers; Harvesters of Souls and agents of Time and Sudca.
When the lifetime of a being invariably runs out, the reapers come to collect the souls and bring them to Sudca for processing. Though they go where Time indicates them to go, they have a fair bit of agency for themselves. Time is patient and death is inevitable, so reapers can be flexible. Therefore, it is said that, when caught in the right mood, some reapers are willing to make a deal with the mortals.

Sowers; Guides of Souls and agents of Aoife and Sudca.
These entities take the souls marked for rebirth by Sudca and guide them from the land of Lethe to the loving arms of Aoife to be made anew.

Higher Angels and Demons; Agents of Law and Chaos.
These beings have long sought to influence the creatures of the mortal realms to act in a way that would cause a surge in chaotic energy or rigid lawfulness. Bitter rivals, they will fight upon meeting. Though their names have long been forgotten, there are eight Angels and eight Demons struggling to tip the scales in favour of the energy they serve, but ultimately existing in eternal balance.